The cloud gaming solution overcomes business hurdles like poor user access and weak platform scalability during traffic surges. Leveraging OneThing's abundant edge computing nodes, ultra - low - latency RTC, and edge cloud's nearby access and low - latency, it supports diverse interactive scenarios via high - computing and low - latency transmission. This offers users stable, high - bandwidth, ultra - low - latency delivery, ensuring an excellent gaming experience.
Small nodes at the
prefecture - level city
Computer rooms in
provincial capital cities
Computer rooms
in core cities
OneThing
Scheduling Service
Cloud gaming players
Adopt dynamic adaptive FEC encoding technology to optimize network transmission performance under poor network conditions.
Intelligently determine whether the client supports H.265 decoding to reduce network transmission bandwidth.
Adopt deep-learning algorithms to support automatic switching of sharpness under the same picture quality.
Accurately determine the user's geographical location and operator and dispatch the nearest service node for the user.
Leverage AI algorithms to enable users to achieve start-up within seconds, with a success rate of over 90%.
Using 30-series or 40-series consumer-grade graphics cards, and edge resources further reduce costs.
Players can enjoy cloud games on any device and platform. They can play games directly in the browser without going through intermediate steps such as downloading and installation. This significantly reduces developers' customer acquisition costs and expands the user scope covered by the game.
Players can experience the game content by clicking without downloading the app. Based on this solution, the conversion rate of game advertising will be greatly improved.
When the streamer is live-streaming cloud games, players can join the game anytime and anywhere, cooperate with the streamer to clear levels or engage in in-game battles.